THE AIM OF THE GAME
The object of ATMOSFEAR™ is to win the game before the countdown reaches 0:00.
To do this you must collect at least one coloured key from each of the six Realms then race to the
Well of Fears in the centre where you must face your greatest fear.
If your own fear is drawn from the Well then let THE GATEKEEPER know the good news by tapping
the TIMER on the device screen and then tap on “I faced my fear!” button to confirm your victory.
The countdown stops and you are the winner.
But if the countdown reaches 0:00 THE GATEKEEPER wins - and you lose!